v0.4.0 patch notes
Null & Void » Devlog
New Changes
- Added 4 new planets
- Added ship health bars to the targeting panel
- Planets now have a new animation when their ability is triggered
- Updated the UI of the battle recap
- Damage numbers of the same type will now group to improve clarity
- Improved clarity of buff numbers received by ships
- Big optimization changes for ships with very high fire rates
- Added a ship trigger animation
- Ship triggers now happen over a short time frame instead of instantly
- Camera shake has been added to ability triggers and ship deaths
- A setting to disable camera shake has been added
- The camera can now zoom and pan / follow ships during battle
- Updated the transition for shop to map screen
- Ships will now fly into the battle screen.
- A setting to disable ship intro has been added
- The map now shows the path you have taken through it
Boss Modifiers
An assortment of modifiers now exist for boss battles which will make them harder to beat
- Your units cannot crit
- Your units cannot have shields
- Your units cannot heal
- Arc damage reduced
- Ignition damage reduced
- Cryo damage reduced
- Corrosive damage reduced
- Nanite damage reduced
- Piercing damage reduced
- All your damage is converted to basic
Balance
- Adjusted enemy units to contain a more dynamic range of stats
- Adjusted ship AIs to be more dynamic giving different ships different AI to suit their ability
- Peacekeeper extra guns do 20% damage instead of 100%
- Ratchelos, Virellos, and Ravitalos have been reworked to lose all stacks upon system completion
- Virellos health bonus reduced 5 >> 3
- Crag rarity changed Uncommon >> Rare
- Crag health increase reduced 3% >> 2%
- Flux drive rarity changed Uncommon >> Rare
- Flux Drive Fire rate increase reduced 3% >> 1%
- Necron no longer damages itself post revive
Bug Fixes
- Twins and Swarm original ship had more health than intended
- One of the enemy scaling points was 80% instead of 8% which caused drastic strength increase in endless
- Mirrion was causing stackable planets to gain or lose stacks twice
- Game speed controller toggle was sometimes showing 1x speed as active when it wasn’t
- Tooltips were sometimes getting stuck on the screen
- The odyssey rewards panel was not closing when the map button was clicked while it was open
- Rapidon, Brutalon, Vitalon and Primalon were buffing clones multiple times permanently
Additional
Probably includes changes I forgot to mention :)
Files
v0.4.0 Alpha Demo.zip 212 MB
13 days ago
Get Null & Void
Download NowName your own price
Null & Void
auto-battler space roguelike
| Status | In development |
| Author | Obedear |
| Genre | Strategy |
| Tags | 2D, Auto Battler, early-access, Indie, No AI, Roguelike, Roguelite, Space, Unity |
| Languages | English |
| Accessibility | Interactive tutorial |
More posts
- v0.3.0 patch notes32 days ago
- v0.2.4 patch notes & Steam Store Page!!41 days ago
- v0.2.3e patch notes44 days ago
- v0.2.3d patch notes46 days ago
- v0.2.3c patch notes47 days ago
- v0.2.3b patch notes49 days ago
- Itch Release v0.2.350 days ago
Leave a comment
Log in with itch.io to leave a comment.