v0.5.0 patch notes


New Changes

  • Added a leader board that you can submit your run to upon losing. It can be viewed from the main menu.
  • Added a collections tab that records units, planets, and augments you have discovered. Found in the pause menu
  • Updated the moon orbit animation around planets
  • Some planets now have rings in their models
  • Odyssey has been removed (may return later)
  • I have doubled all base HP and Damage of units as well as most flat damage and HP bonuses. This is to allow scaling planets to be balanced while still being values greater than 1.
  • Updated the game backgrounds a smidge (still a WIP)
  • You can now hover tooltips of ships for additional details
  • The planet box is now hidden in battle if you own no planets
  • Added a glow to show when ship slots are affected by certain abilities of ships or planets (eg. Buff ships in the same rank) will highlight affected ships
  • Removed all dollar signs for the gold symbol
  • Removed crit damage, crit chance now scales over 100% increasing crit damage when over 100%
  • Added an anti round stall mechanic, after 12 seconds of no damage or 60 seconds total
  • Added 2 new ships :)

Changes to units stats

  • Units now have a shield stat that resists all elemental damage by 25% (old one hit shields have been removed)
  • Armour is now a unit stat that has slightly lower scaling
  • Permanent percentage increases to units are now additive instead of multiplicative 
  • Percentage increase to units fire rate will only apply to the base fire rate of the unit

New augment system

  • Units now have limited augment slots
  • Augment now have categories (Weapons, Shield, Hull, and Thrusters)
  • Ships can have up to 4 slots for Weapons, Shields, and Hull
  • Ships can have up to 3 slots for Thrusters
  • Augments cannot be removed automatically but can be overridden by another augment (the overridden augment will be lost)

New/Changed augments

  • There is around 50 new augments

Changes to augment based celestials / units

  • Grimmd triad now gives +1% to a random stat instead of a chance at an augment
  • Ariel now gives a random augment to your augment inventory instead of applying it
  • Multara now triggers on battle end instead of when an augment is bought
  • Verndari now grants 30 shield stat on kill 
  • Rhea now grants 40 shield on battle start
  • Saturn Octad now shields for 20% of the units Health

Balance

  • Too many changes I forgot

Bug Fixes

  • Fixed a bug where ships with rewind became invincible if killed too fast

Additional

The goal of this update was to rework the augments into something a little more skill based. The previous system essentially scaled directly with how much gold you had, the ship is aimed at making decisions over augments matter more without just spam buying them.
There is also quite a few things that I wanted to get through in this update but plan to release them as smaller patches to further refine it such as giving more ships base armour and shields, further refining ship movement around walls and objects. I also will obviously need to balance the new augments as I receive feedback on how they perform. 
I also probably forgot to mention many changes.

Files

Web Build.zip 213 MB
12 days ago
v0.5.0 Alpha Demo.zip 231 MB
12 days ago

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